Guest speaker comments at virtual stereotypes & gamer cultureThe Red & Black #Add_ReplyJuly 11, 2019
As a part of the Jim Kennedy Lecture series on Jan. 28, presented by the Department of Advertising and Public Relations at the Grady College of Journalism and Mass Communications, Yee spoke on this stereotype.
“They are places where we are able to create new identities and free to reinvent ourselves.
But over the course of my research career, I’ve tended to find the opposite.”
This freedom people believe to exist in virtual worlds, Yee said, is actually an illusion.
He said his data has shown people’s real life characteristics tend to be the same in their virtual world avatar.
“Games are more of an identity management tool.
For example, Yee said, extroverts in real life tend to enjoy group activities in the virtual world, and introverts kept to themselves in games just as they would in real life.
This is among many status symbols that gamers try to obtain in the virtual world, just as they might in the real world, Yee said.
Seeking perfection in a virtual world may not be a surprise, but Yee said what non-gamers may not suspect is that gaming is a social act, and people are playing with other people they know in real life.
“Most video game play is actually incredibly social,” Yee said.
Adult spanking is a curious thing. I mean, most of us did not like being spanked as children. We dreaded spankings, didn’t we? So, why do so many of us long to be spanked as adults. I think for some of us, it is for sexual pleasure. For others, it is to meet an emotional need. Maybe we feel we deserve it before we enjoy fucking. Some parts of society make women feel we are bad if we enjoy being fucked. So, maybe we feel better about our longing if we are punished first. I will tell you why I want you to spank me.